Adamant Mod Components

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Roleplay Elements Components

The following components require the Roleplay Elements racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Air Recycler Tech Req(s): Fundamental Physics, Roleplay Elements
Mechanical means to recycle the air on a starship.
Ability(s): Ship Life Support

Name: Water Recycler Tech Req(s): Fundamental Physics, Roleplay Elements
Mechanical means to recycle the water or other crucial, life-sustaining liquids on a starship.
Ability(s): Ship Life Support

Name: Waste Processing Unit Tech Req(s): Fundamental Physics, Roleplay Elements
Mechanical means to process waste materials for later removal from a starship.
Ability(s): Ship Life Support

Name: Air Recycler Tech Req(s): Spellcraft, Roleplay Elements
Mechanical means to recycle the air on a spelljammer.
Ability(s): Ship Life Support

Name: Water Recycler Tech Req(s): Spellcraft, Roleplay Elements
Mechanical means to recycle the water or other crucial, life-sustaining liquids on a spelljammer.
Ability(s): Ship Life Support

Name: Waste Processing Unit Tech Req(s): Spellcraft, Roleplay Elements
Mechanical means to process waste materials for later removal from a spelljammer.
Ability(s): Ship Life Support

Name: Officers Crew Quarters Tech Req(s): Fundamental Physics, Roleplay Elements
Spacious crew quarters for the officers of the ship. Mixing various forms of crew quarters on a ship breeds jealousy amongst the crew, resulting in less than optimal combat readiness.
Ability(s): Ship Crew Quarters, Boarding Defense (1), Combat To Hit Offense Plus, Combat To Hit Defense Plus

Name: Officers Crew Quarters (Psionic) Tech Req(s): Psychometabolism, Fundamental Physics, Roleplay Elements
Spacious crew quarters for the officers of the ship. Mixing various forms of crew quarters on a ship breeds jealousy amongst the crew, resulting in less than optimal combat readiness.
Ability(s): Ship Crew Quarters, Boarding Defense (6), Combat To Hit Offense Plus, Combat To Hit Defense Plus

Name: Sick Bay Tech Req(s): Fundamental Physics, Roleplay Elements
Houses medical personal and basic medical facilities to care for the ship's crew.
Ability(s): Ship Crew Quarters, Boarding Defense (1), Combat To Hit Offense Plus, Combat To Hit Defense Plus

Name: Sick Bay (Psionic) Tech Req(s): Psychometabolism, Fundamental Physics, Roleplay Elements
Houses medical personal and basic medical facilities to care for the ship's crew.
Ability(s): Ship Crew Quarters, Boarding Defense (6), Combat To Hit Offense Plus, Combat To Hit Defense Plus

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z