Components
The following components are present in the mod:
Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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| Name: Fanatical Command |
Tech Req(s): Political Indoctrination, Spark of Life |
| Highly motivated and fanatically loyal command crew. |
| Ability(s): Ship Bridge, Boarding Defense (35), Combat To Hit Offense Plus (6), Combat To Hit Defense Plus (6), Generate Points Intelligence (20), Phased Shield Generation (20) |
| Name: Auxiliary Control |
Tech Req(s): Small Ship Construction |
| If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship. |
| Ability(s): Ship Auxiliary Control, Combat To Hit Offense Plus (3), Combat To Hit Defense Plus (3) |
| Name: Reflex Center |
Tech Req(s): Small Ship Growth |
| Neural tissue which provides a living starship's subconscious combat reflexes. |
| Ability(s): Ship Auxiliary Control, Combat To Hit Offense Plus (4), Combat To Hit Defense Plus (2) |
| Name: Minor Spelljammer Helm |
Tech Req(s): Small Spelljammer Construction |
| If a spelljammer's major helm is ever destroyed, this will serve as a temporary helm for the spelljammer. |
| Ability(s): Ship Auxiliary Control, Combat To Hit Offense Plus (2), Combat To Hit Defense Plus (4) |
| Name: Auxiliary Control |
Tech Req(s): Small Energy Ship Fabrication |
| If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship. |
| Ability(s): Ship Auxiliary Control, Combat To Hit Offense Plus (1), Combat To Hit Defense Plus (5), Phased Shield Generation (5) |
| Name: Auxiliary Core |
Tech Req(s): Small Ship Manufacturing |
| If a ship's core is ever destroyed, this will serve as a temporary core for the ship. |
| Ability(s): Ship Auxiliary Control, Combat To Hit Offense Plus (5), Combat To Hit Defense Plus (1) |
| Name: Flag Bridge |
Tech Req(s): Medium Energy Ship Fabrication, Advanced Military Theory |
| A command deck with facilities for coordinating the actions of an entire fleet of ships. |
| Ability(s): Ship Bridge, Ship Life Support, Ship Crew Quarters, Combat Modifier - System (3), Combat To Hit Defense Plus (1), Boarding Defense (116), Generate Points Intelligence (40), Phased Shield Generation (50) |
| Name: Fleet Control Core |
Tech Req(s): Medium Ship Manufacturing, Advanced Military Theory |
| A command core with facilities for coordinating the actions of an entire fleet of ships. |
| Ability(s): Ship Bridge, Ship Life Support, Ship Crew Quarters, Combat Modifier - System (3), Combat To Hit Defense Plus (1), Boarding Defense (116), Generate Points Intelligence (40) |
| Name: Bunker Life Support |
Tech Req(s): Civil Defense |
| Massive filters and exchangers which protect against toxins and fallout from the biosphere. |
| Ability(s): Ship Life Support |
Clicking on the name of a component displays a page of more detailed information for that component.
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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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