Adamant Mod Components

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Components

The following components are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 10 20 30 36 37 38 39 40 41 42 43 44 50 60 70 80 90 100 110 120 130 140 145 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Astral Sail Tech Req(s): Astral Harnessing
Uses solar winds to generate movement for a ship.
Ability(s): Standard Ship Movement (4), Armor

Name: Haste Tech Req(s): Spell of Teleportation, Astral Monster Summoning
Provides additional movement for an astral monster during combat.
Ability(s): Combat Movement (4), Combat To Hit Offense Plus (20), Combat To Hit Defense Plus (20)

Name: Astral Base Projection Tech Req(s): Astral Projection
Provides movement for a base during combat.
Ability(s): Combat Movement (1)

Name: Summon Giant Horses Spell Tech Req(s): Astral Horse Summoning
Provides movement for a base during combat.
Ability(s): Combat Movement (1)

Name: Base Displacement Spell Tech Req(s): Spell of Displacement
Provides movement for a base during combat.
Ability(s): Combat Movement (1)

Name: Staff of Base Teleportation Tech Req(s): Spell of Teleportation
Provides movement for a base during combat.
Ability(s): Combat Movement (1)

Name: Fission Engine Tech Req(s): Nuclear Impulsion
Standard engine making use of the nuclear fission of dense atoms (uranium, plutonium, etc.) to generate thrust for the ship.
Ability(s): Standard Ship Movement (2), Combat To Hit Defense Minus (4), Phased Shield Generation (5)

Name: Fusion Engine Tech Req(s): Nuclear Impulsion
Standard engine making use of the nuclear fusion of hydrogen atoms to generate thrust for the ship.
Ability(s): Standard Ship Movement (2), Combat To Hit Defense Minus (2), Phased Shield Generation (5)

Name: Ion Engine Tech Req(s): Ionic Impulsion
Standard engine that breaks down molecules of a fuel material to create ions, and then expels them by means of a magnetic impeller. Very fuel efficient.
Ability(s): Standard Ship Movement (3), Combat To Hit Defense Minus, Phased Shield Generation (5)

Name: Particle Impulse Engine Tech Req(s): Ionic Impulsion
Improved version of the Ion Engine that uses magnetic fields to produce a constant stream of high-energy particles to generate thrust. Very fuel efficient.
Ability(s): Standard Ship Movement (3), Combat To Hit Defense Plus (2), Phased Shield Generation (5)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 10 20 30 36 37 38 39 40 41 42 43 44 50 60 70 80 90 100 110 120 130 140 145 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z