Adamant Mod Combat Bonuses Help Doc

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This guide will list all components that grant a combat bonus or penalty to ships in the mod, by race type.

To go to a specific race type, click on it in the Table of Contents. You can click on the Chapter Headers to return to the Table of Contents.

Table of Contents

  1. Physical
  2. Organic
  3. Magic


Chapter 1: Physical Race Bonuses

Component Tech Req Offense Defense
Basic Bridge Fundamental Physics 1 -15 -15
Fanatical Command I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Auxiliary Control Ship Construction 1 +3 +3
Flag Bridge Ship 6, Advanced Military Theory 6 0 +1
Basic Life Support Fundamental Physics 1 0 -10
Spartan Crew Quarters Fundamental Physics 1 -10 -10
Crew Quarters Fundamental Physics 1 -5 -5
Space Commissar I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Psychotropic Drugs I-III Experimental Psychology 1-3 +10 to +20 -10 to -20
Aggressive Master Computer I-V Computers 2-6 +10 -10
Fission Engine I-III Nuclear Propulsion 1-3 0 -4
Fusion Engine I-III Nuclear Propulsion 4-6 0 -2
Particle Impulse Engine I-III Ionic Propulsion 4-6 0 +2
Anti - Matter Engine I-III Anti-Matter Propulsion 1-3 0 +4
Induction Engine I-III Gravitic Propulsion 1-3 0 +6
Inertial Flux Engine I-III Gravitic Propulsion 4-6 0 +8
Spatial Compressor I-III Hyper Propulsion 1-3 0 +10
Combat Sensors I-VI Sensors 1-6 +10 to +35 0
Psychic Combat Sensors I-VI Sensors 1-6, Clairsentience 1-6 +15 to +40 0
Temporal Combat Sensors I-VI Sensors 1-6, Temporal Technology 1-6 +15 to +40 0
Efficiency Algorithm I-III Mechanoid Technology 4-6 +10 to +15 +5 to +10
War Talisman I-III War Ethos 4-6 +15 system -40
Death Talisman I-III Death Ethos 4-6 0 -40
Religious Talisman All Religious Ethos 6 +30 0
Fate Talisman I-IV Fate Ethos 3-6 0 +5 to +20
ECM I-VI Combat Support 1-6 0 +5 to +30
Long Range Scanners Scanners 0-10 +1 to +15 0
Scanner Jammer Scanners 2 -10 0
Stealth Armor I-X Stealth Armor 1-10 0 +5 to +15
Stealth Shield I-X Stealth Shield 1-10 0 +5 to +15
Doomship Module I-III Advanced Political Indoctrination 1-3 -99 0
Best Possible* All 130/160 116/86
Best Non-Racial Possible* All 65/95 86/56

* Number after the slash is using Psychotropic Drugs + Aggressive Master Computer for best possible offense bonus.


Chapter 2: Organic Race Bonuses

Component Tech Req Offense Defense
Basic Neural Core Applied Evolution 1 -15 -15
Fanatical Command I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Reflex Center Organic Ship Growth 1 +4 +2
Flag Bridge (to be added) Ship 6, Advanced Military Theory 6 0 +1
Basic Circulatory System Applied Evolution 1 0 -10
Space Commissar I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Psychotropic Drugs I-III Experimental Psychology 1-3 +10 to +20 -10 to -20
Aggressive Decentralized N. S. I-V Decentralized Nervous Systems 2-6 +10 -10
Organic Fission Engine I-III Organic Nuclear Propulsion 1-3 0 -4
Organic Fusion Engine I-III Organic Nuclear Propulsion 4-6 0 -2
Organic Particle Impulse Engine I-III Organic Ionic Propulsion 4-6 0 +2
Organic Anti - Matter Engine I-III Organic Anti-Matter Propulsion 1-3 0 +4
Organic Induction Engine I-III Organic Gravitic Propulsion 1-3 0 +6
Organic Inertial Flux Engine I-III Organic Gravitic Propulsion 4-6 0 +8
Organic Spatial Compressor I-III Organic Hyper Propulsion 1-3 0 +10
Sensory Input Node I-VI Sensory Input 1-6 +10 to +35 0
Psychic Sensory Input Node I-VI Sensory Input 1-6, Clairsentience 1-6 +15 to +40 0
Temporal Sensory Input Node I-VI Sensory Input 1-6, Temporal Tech 1-6 +15 to +40 0
War Talisman I-III War Ethos 4-6 +15 system -40
Death Talisman I-III Death Ethos 4-6 0 -40
Religious Talisman All Religious Ethos 6 +30 0
Fate Talisman I-IV Fate Ethos 3-6 0 +5 to +20
Motor Control Node I-VI Combat Reflexes 1-6 0 +5 to +30
Long Range Probing Organelles Scanners 0-10 +1 to +15 0
Plasma Projection Organelle Scanning Organelles 2 -10 0
Chameleon Armor I-X Chameleon Armor 1-10 0 +5 to +15
Chameleon Field I-X Chameleon Field 1-10 0 +5 to +15
Doomship Module I-III Advanced Political Indoctrination 1-3 -99 0
Best Possible* All 131/161 115/85
Best Non-Racial Possible* All 66/96 85/55

* Number after the slash is using Psychotropic Drugs + Aggressive Decentralized Nervous System for best possible offense bonus.


Chapter 3: Magic Race Bonuses

Component Tech Req Offense Defense
Major Spelljammer Helm Fundamental Physics 1 -15 -15
Fanatical Command I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Minor Spelljammer Helm Spelljammer Construction 1 +2 +4
Flag Bridge (to be added) Ship 6, Advanced Military Theory 6 0 +1
Basic Atmosphere Generator Spellcraft 1 0 -10
Spartan Crew Quarters Fundamental Physics 1 -10 -10
Crew Quarters Fundamental Physics 1 -5 -5
Space Commissar I-III Political Indoctrination 1-3 +2 to +6 +2 to +6
Psychotropic Drugs I-III Experimental Psychology 1-3 +10 to +20 -10 to -20
Aggressive Autonomous Construct I-V Autonomous Constructs 2-6 +10 -10
Basic Astral Projection I-III Astral Projection 1-3 0 -4
Astral Projection I-III Astral Projection 4-6 0 -2
Summon Horses Spell IV-VI Astral Horse Summoning 4-6 0 +2
Displacement Spell I-III Spell of Displacement 1-3 0 +4
Staff of Teleportation I-III Spell of Teleportation 1-3 0 +6 to +8
Displacement Rune I-III Displacement Rune 4-6 0 +10
Magic Combat Sensors I-VI Magic Sensors 1-6 +10 to +35 0
Psychic Combat Sensors I-VI Sensors 1-6, Clairsentience 1-6 +15 to +40 0
Temporal Combat Sensors I-VI Sensors 1-6, Temporal Technology 1-6 +15 to +40 0
War Talisman I-III War Ethos 4-6 +15 system -40
Death Talisman I-III Death Ethos 4-6 0 -40
Religious Talisman All Religious Ethos 6 +30 0
Fate Talisman I-IV Fate Ethos 3-6 0 +5 to +20
Mirror Image I-VI Combat Magic 1-6 0 +5 to +30
Scry I-XI Scrying Magic 0-10 +1 to +15 0
Displacement Device Scrying Magic 2 -10 0
Darklight Armor I-X Darklight Armor 1-10 0 +5 to +15
Illusiary Shield I-X Illusiary Shield 1-10 0 +5 to +15
Doomship Module I-III Advanced Political Indoctrination 1-3 -99 0
Best Possible* All 129/159 117/87
Best Non-Racial Possible* All 64/94 87/57

* Number after the slash is using Psychotropic Drugs + Aggressive Autonomous Construct for best possible offense bonus.