This guide will list all components that grant a combat bonus or penalty to ships in the mod, by race type.
To go to a specific race type, click on it in the Table of Contents. You can click on the Chapter Headers to return to the Table of Contents.
- Physical
- Organic
- Magic
Component |
Tech Req |
Offense |
Defense |
Basic Bridge |
Fundamental Physics 1 |
-15 |
-15 |
Fanatical Command I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Auxiliary Control |
Ship Construction 1 |
+3 |
+3 |
Flag Bridge |
Ship 6, Advanced Military Theory 6 |
0 |
+1 |
Basic Life Support |
Fundamental Physics 1 |
0 |
-10 |
Spartan Crew Quarters |
Fundamental Physics 1 |
-10 |
-10 |
Crew Quarters |
Fundamental Physics 1 |
-5 |
-5 |
Space Commissar I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Psychotropic Drugs I-III |
Experimental Psychology 1-3 |
+10 to +20 |
-10 to -20 |
Aggressive Master Computer I-V |
Computers 2-6 |
+10 |
-10 |
Fission Engine I-III |
Nuclear Propulsion 1-3 |
0 |
-4 |
Fusion Engine I-III |
Nuclear Propulsion 4-6 |
0 |
-2 |
Particle Impulse Engine I-III |
Ionic Propulsion 4-6 |
0 |
+2 |
Anti - Matter Engine I-III |
Anti-Matter Propulsion 1-3 |
0 |
+4 |
Induction Engine I-III |
Gravitic Propulsion 1-3 |
0 |
+6 |
Inertial Flux Engine I-III |
Gravitic Propulsion 4-6 |
0 |
+8 |
Spatial Compressor I-III |
Hyper Propulsion 1-3 |
0 |
+10 |
Combat Sensors I-VI |
Sensors 1-6 |
+10 to +35 |
0 |
Psychic Combat Sensors I-VI |
Sensors 1-6, Clairsentience 1-6 |
+15 to +40 |
0 |
Temporal Combat Sensors I-VI |
Sensors 1-6, Temporal Technology 1-6 |
+15 to +40 |
0 |
Efficiency Algorithm I-III |
Mechanoid Technology 4-6 |
+10 to +15 |
+5 to +10 |
War Talisman I-III |
War Ethos 4-6 |
+15 system |
-40 |
Death Talisman I-III |
Death Ethos 4-6 |
0 |
-40 |
Religious Talisman |
All Religious Ethos 6 |
+30 |
0 |
Fate Talisman I-IV |
Fate Ethos 3-6 |
0 |
+5 to +20 |
ECM I-VI |
Combat Support 1-6 |
0 |
+5 to +30 |
Long Range Scanners |
Scanners 0-10 |
+1 to +15 |
0 |
Scanner Jammer |
Scanners 2 |
-10 |
0 |
Stealth Armor I-X |
Stealth Armor 1-10 |
0 |
+5 to +15 |
Stealth Shield I-X |
Stealth Shield 1-10 |
0 |
+5 to +15 |
Doomship Module I-III |
Advanced Political Indoctrination 1-3 |
-99 |
0 |
Best Possible* |
All |
130/160 |
116/86 |
Best Non-Racial Possible* |
All |
65/95 |
86/56 |
* Number after the slash is using Psychotropic Drugs + Aggressive Master Computer for best possible offense bonus.
Component |
Tech Req |
Offense |
Defense |
Basic Neural Core |
Applied Evolution 1 |
-15 |
-15 |
Fanatical Command I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Reflex Center |
Organic Ship Growth 1 |
+4 |
+2 |
Flag Bridge (to be added) |
Ship 6, Advanced Military Theory 6 |
0 |
+1 |
Basic Circulatory System |
Applied Evolution 1 |
0 |
-10 |
Space Commissar I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Psychotropic Drugs I-III |
Experimental Psychology 1-3 |
+10 to +20 |
-10 to -20 |
Aggressive Decentralized N. S. I-V |
Decentralized Nervous Systems 2-6 |
+10 |
-10 |
Organic Fission Engine I-III |
Organic Nuclear Propulsion 1-3 |
0 |
-4 |
Organic Fusion Engine I-III |
Organic Nuclear Propulsion 4-6 |
0 |
-2 |
Organic Particle Impulse Engine I-III |
Organic Ionic Propulsion 4-6 |
0 |
+2 |
Organic Anti - Matter Engine I-III |
Organic Anti-Matter Propulsion 1-3 |
0 |
+4 |
Organic Induction Engine I-III |
Organic Gravitic Propulsion 1-3 |
0 |
+6 |
Organic Inertial Flux Engine I-III |
Organic Gravitic Propulsion 4-6 |
0 |
+8 |
Organic Spatial Compressor I-III |
Organic Hyper Propulsion 1-3 |
0 |
+10 |
Sensory Input Node I-VI |
Sensory Input 1-6 |
+10 to +35 |
0 |
Psychic Sensory Input Node I-VI |
Sensory Input 1-6, Clairsentience 1-6 |
+15 to +40 |
0 |
Temporal Sensory Input Node I-VI |
Sensory Input 1-6, Temporal Tech 1-6 |
+15 to +40 |
0 |
War Talisman I-III |
War Ethos 4-6 |
+15 system |
-40 |
Death Talisman I-III |
Death Ethos 4-6 |
0 |
-40 |
Religious Talisman |
All Religious Ethos 6 |
+30 |
0 |
Fate Talisman I-IV |
Fate Ethos 3-6 |
0 |
+5 to +20 |
Motor Control Node I-VI |
Combat Reflexes 1-6 |
0 |
+5 to +30 |
Long Range Probing Organelles |
Scanners 0-10 |
+1 to +15 |
0 |
Plasma Projection Organelle |
Scanning Organelles 2 |
-10 |
0 |
Chameleon Armor I-X |
Chameleon Armor 1-10 |
0 |
+5 to +15 |
Chameleon Field I-X |
Chameleon Field 1-10 |
0 |
+5 to +15 |
Doomship Module I-III |
Advanced Political Indoctrination 1-3 |
-99 |
0 |
Best Possible* |
All |
131/161 |
115/85 |
Best Non-Racial Possible* |
All |
66/96 |
85/55 |
* Number after the slash is using Psychotropic Drugs + Aggressive Decentralized Nervous System for best possible offense bonus.
Component |
Tech Req |
Offense |
Defense |
Major Spelljammer Helm |
Fundamental Physics 1 |
-15 |
-15 |
Fanatical Command I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Minor Spelljammer Helm |
Spelljammer Construction 1 |
+2 |
+4 |
Flag Bridge (to be added) |
Ship 6, Advanced Military Theory 6 |
0 |
+1 |
Basic Atmosphere Generator |
Spellcraft 1 |
0 |
-10 |
Spartan Crew Quarters |
Fundamental Physics 1 |
-10 |
-10 |
Crew Quarters |
Fundamental Physics 1 |
-5 |
-5 |
Space Commissar I-III |
Political Indoctrination 1-3 |
+2 to +6 |
+2 to +6 |
Psychotropic Drugs I-III |
Experimental Psychology 1-3 |
+10 to +20 |
-10 to -20 |
Aggressive Autonomous Construct I-V |
Autonomous Constructs 2-6 |
+10 |
-10 |
Basic Astral Projection I-III |
Astral Projection 1-3 |
0 |
-4 |
Astral Projection I-III |
Astral Projection 4-6 |
0 |
-2 |
Summon Horses Spell IV-VI |
Astral Horse Summoning 4-6 |
0 |
+2 |
Displacement Spell I-III |
Spell of Displacement 1-3 |
0 |
+4 |
Staff of Teleportation I-III |
Spell of Teleportation 1-3 |
0 |
+6 to +8 |
Displacement Rune I-III |
Displacement Rune 4-6 |
0 |
+10 |
Magic Combat Sensors I-VI |
Magic Sensors 1-6 |
+10 to +35 |
0 |
Psychic Combat Sensors I-VI |
Sensors 1-6, Clairsentience 1-6 |
+15 to +40 |
0 |
Temporal Combat Sensors I-VI |
Sensors 1-6, Temporal Technology 1-6 |
+15 to +40 |
0 |
War Talisman I-III |
War Ethos 4-6 |
+15 system |
-40 |
Death Talisman I-III |
Death Ethos 4-6 |
0 |
-40 |
Religious Talisman |
All Religious Ethos 6 |
+30 |
0 |
Fate Talisman I-IV |
Fate Ethos 3-6 |
0 |
+5 to +20 |
Mirror Image I-VI |
Combat Magic 1-6 |
0 |
+5 to +30 |
Scry I-XI |
Scrying Magic 0-10 |
+1 to +15 |
0 |
Displacement Device |
Scrying Magic 2 |
-10 |
0 |
Darklight Armor I-X |
Darklight Armor 1-10 |
0 |
+5 to +15 |
Illusiary Shield I-X |
Illusiary Shield 1-10 |
0 |
+5 to +15 |
Doomship Module I-III |
Advanced Political Indoctrination 1-3 |
-99 |
0 |
Best Possible* |
All |
129/159 |
117/87 |
Best Non-Racial Possible* |
All |
64/94 |
87/57 |
* Number after the slash is using Psychotropic Drugs + Aggressive Autonomous Construct for best possible offense bonus.
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