Adamant Mod incorporates Fyron's Quadrant Mod. So, maps made in Adamant are very similar to those made in FQM. The following is from the help documentation of FQM.
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Quadrant Type |
Synopis |
Sample |
Sparse |
The Sparse quadrants are similar to the Standard quadrants, except that they generally have fewer planets. Their solar systems have an average of 3-4 planets. Other than that, they are the same as the base quadrant. For example, the Sparse Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has fewer planets in it's solar systems.
See a sample system. |
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Dense |
The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems.
See a sample system. |
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Mid-Life |
This is the standard quadrant type. It has a few of the special system types, but not too many. Most of it's stars are in the Main Sequence phase. It's solar systems have an average of 7-8 planets. The systems are located in random locations on the Galaxy Map. Generally, there are around 4 warp points per system.
See a sample system. |
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Cluster |
The Cluster has the same system types as the Mid-Life. The difference is that they are arranged in up to 12 clusters on the Galaxy Map. The clusters are connected together. Each cluster generally has 1 or 2 warp points that connect to another cluster or two. |
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Galactic Edge |
Galactic Edge quadrants are identical to Mid-Life quadrants except that the layout of the systems on the Galaxy Map is less random. |
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Spiral Arm |
The Spiral Arm is organized such that the systems form spirals coming out of a central mass of systems. Creating Spiral Arm mpas with more than about 120 systems causes the extra systems to be placed around the edge of the map. |
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Threaded Spiral |
The Threaded Spiral is similar to the Spiral Arm, except that the warp point connections are chaotic. |
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Grid |
A Grid quadrant is organized into a rigid grid. The systems are all lined up into rows and columns. Each system in the middle of the grid has 4 warp points, connecting to the system to the North, South, East and West. The systems on the edge have fewer warp points. The maximum size of the grid is 13 x 9. |
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Super Grid |
The Super Grid is identical to the Grid except that it's systems have 4 more warp points, which connect to adjacent systems in diagonal directions. |
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Maze |
Maze quadrants are similar to Grid quadrants except that they have are organized into a maze-like pattern. |
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Old |
The Old quadrant is a sector of the galaxy that is aging. It has fewer stars in the Main Sequence phase, and a large amount of Super Novae. There are also more stars in the Red Giant phase. It possesses more special system types than a Mid-Life quadrant. |
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Ancient |
Ancient quadrants are very old. Most of their stars have died. There are many Black Hole and Storm systems. A large portion of the planets left in such galaxies have ruins on them, though not all are of use to scientists. Overall, these maps can wreak havoc on the AI. |
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Newborn |
These young quadrants have many newly formed stars in them, and many Nebulae that have not yet formed into stars. There are almost no Novae or Red Giants.
See a sample system. |
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Star Heavy |
Star Heavy quadrants are similar to Mid-Life quadrants except that they have many systems with multiple stars. |
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Paradise |
Paradise quadrants are similar to Mid-Life quadrants except that they have all "harmful" and "empty" system types except Storms and Nebulae removed. They are designed to be AI-Friendly. |
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Pseudo-FTL |
These quadrants are designed to mimic the ability to travel through space, allowing travel to all nearby systems. This is accomplised by having a maximum number of warp points. |
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Spaghetti |
The systems in these otherwise normal quadrants are connected by long spaghetti-like strings of warp points. |
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