Adamant Mod Quadrants Help Doc

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Adamant Mod incorporates Fyron's Quadrant Mod. So, maps made in Adamant are very similar to those made in FQM. The following is from the help documentation of FQM.


Quadrant Type Synopis Sample
Sparse The Sparse quadrants are similar to the Standard quadrants, except that they generally have fewer planets. Their solar systems have an average of 3-4 planets. Other than that, they are the same as the base quadrant. For example, the Sparse Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has fewer planets in it's solar systems.

See a sample system.
Sparse Quadrant
Dense The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems.

See a sample system.
Dense Quadrant
Mid-Life This is the standard quadrant type. It has a few of the special system types, but not too many. Most of it's stars are in the Main Sequence phase. It's solar systems have an average of 7-8 planets. The systems are located in random locations on the Galaxy Map. Generally, there are around 4 warp points per system.

See a sample system.
Mid-Life Quadrant
Cluster The Cluster has the same system types as the Mid-Life. The difference is that they are arranged in up to 12 clusters on the Galaxy Map. The clusters are connected together. Each cluster generally has 1 or 2 warp points that connect to another cluster or two. Cluster Quadrant
Galactic Edge Galactic Edge quadrants are identical to Mid-Life quadrants except that the layout of the systems on the Galaxy Map is less random. Galactic Edge Quadrant
Spiral Arm The Spiral Arm is organized such that the systems form spirals coming out of a central mass of systems. Creating Spiral Arm mpas with more than about 120 systems causes the extra systems to be placed around the edge of the map. Spiral Quadrant
Threaded Spiral The Threaded Spiral is similar to the Spiral Arm, except that the warp point connections are chaotic. Threaded Spiral Quadrant
Grid A Grid quadrant is organized into a rigid grid. The systems are all lined up into rows and columns. Each system in the middle of the grid has 4 warp points, connecting to the system to the North, South, East and West. The systems on the edge have fewer warp points. The maximum size of the grid is 13 x 9. Grid Quadrant
Super Grid The Super Grid is identical to the Grid except that it's systems have 4 more warp points, which connect to adjacent systems in diagonal directions. Super Grid Quadrant
Maze Maze quadrants are similar to Grid quadrants except that they have are organized into a maze-like pattern. Maze Quadrant
Old The Old quadrant is a sector of the galaxy that is aging. It has fewer stars in the Main Sequence phase, and a large amount of Super Novae. There are also more stars in the Red Giant phase. It possesses more special system types than a Mid-Life quadrant. Old Quadrant
Ancient Ancient quadrants are very old. Most of their stars have died. There are many Black Hole and Storm systems. A large portion of the planets left in such galaxies have ruins on them, though not all are of use to scientists. Overall, these maps can wreak havoc on the AI. Ancient Quadrant
Newborn These young quadrants have many newly formed stars in them, and many Nebulae that have not yet formed into stars. There are almost no Novae or Red Giants.

See a sample system.
Newborn Quadrant
Star Heavy Star Heavy quadrants are similar to Mid-Life quadrants except that they have many systems with multiple stars. Star Heavy Quadrant
Paradise Paradise quadrants are similar to Mid-Life quadrants except that they have all "harmful" and "empty" system types except Storms and Nebulae removed. They are designed to be AI-Friendly. Paradise Quadrant
Pseudo-FTL These quadrants are designed to mimic the ability to travel through space, allowing travel to all nearby systems. This is accomplised by having a maximum number of warp points. Pseudo-FTL Quadrant
Spaghetti The systems in these otherwise normal quadrants are connected by long spaghetti-like strings of warp points. Spaghetti Quadrant

 


Sample Mid-Life System
Sample Mid-Life System
Sample Sparse System
Sample Sparse System
Sample Dense System
Sample Dense System
Sample Newborn System
Sample Newborn System