Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Metropolis Tech Req(s): Automated Minerals Extraction, Automated Organics Extraction, Automated Radioactives Extraction, Computerized Research, Normal Race
Large, industrialized population center.
Ability(s): Phased Shield Generation (5000), Resource Generation - Minerals (1450), Resource Generation - Organics (1450), Resource Generation - Radioactives (1450), Point Generation - Research (550), Point Generation - Intelligence (50), Resource Storage - Mineral (4350), Resource Storage - Organics (4350), Resource Storage - Radioactives (4350), Planet - Change Population Happiness (2), Planet - Change Conditions (-3)

Name: Ancestral Meeting Grounds Tech Req(s): Fundamental Physics, Nomadic Race
Ancient gathering place where the various groups of nomads have periodically gathered together for important events throughout the millennia.
Ability(s): Phased Shield Generation (5000), Point Generation - Research (350), Change Population Happiness - System (1), Resource Storage - Mineral (1500), Resource Storage - Organics (1500), Resource Storage - Radioactives (1500), Change Bad Event Chance - System (-15), Change Bad Intelligence Chance - System (-15), Point Generation - Intelligence (50)

Name: Research Center Tech Req(s): Fundamental Physics, Pirate Race
Low-Tech workshop which develops new technology for a society.
Ability(s): Phased Shield Generation (5000), Point Generation - Research (350), Change Population Happiness - System (1), Resource Storage - Mineral (1500), Resource Storage - Organics (1500), Resource Storage - Radioactives (1500), Change Bad Event Chance - System (-15), Change Bad Intelligence Chance - System (-15), Point Generation - Intelligence (50)

Name: Mineral Miner Facility Tech Req(s): Minerals Extraction, Normal Race
Large scale planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1000), Resource Storage - Mineral (2000), AI Tag 01 (1000), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Automated Mineral Miner Facility Tech Req(s): Minerals Extraction, Normal Race
Large scale automated planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Deep Core Mineral Miner Facility Tech Req(s): Minerals Extraction, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Harvesting Chamber Tech Req(s): Minerals Harvesting, Normal Race
Large scale organism which harvests minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1250), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Deep Core Mineral Harvesting Chamber Tech Req(s): Minerals Harvesting, Normal Race
Large scale organism which harvests minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (2600), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the surface layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Elemental Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the core of the planet and teleport them back to the surface.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 9 10 20 30 38 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z