Adamant Mod Facilities

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Energy Race Facilities

The following facilities require the Energy Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Mineral Matter Collector Tech Req(s): Mineral Matter Collection, Normal Race
Large scale automated planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Deep Core Mineral Matter Collector Tech Req(s): Mineral Matter Collection, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Organic Matter Collector Tech Req(s): Organic Matter Collection, Normal Race
Advanced biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Energy Fabrication Facility Tech Req(s): Radioactives Energy Fabrication, Normal Race
Large reactors which process refined high-energy materials to generate protogenic living energy.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1)

Name: Slave Labor Collector - Minerals Tech Req(s): Mineral Matter Collection, Population Exploitation, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Collector - Organics Tech Req(s): Organic Matter Collection, Population Exploitation, Normal Race
Biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Energy Fabricator Tech Req(s): Radioactives Energy Fabrication, Population Exploitation, Normal Race
Large reactors which process refined high-energy materials to generate protogenic living energy.
Ability(s): Resource Generation - Radioactives (1430), Resource Storage - Radioactives (2600), Planet - Change Population Happiness (2)

Name: Customs Bureau Tech Req(s): Imperial Administration, Spark of Life
Tax agency which generates revenues by taxing local trade, which is not affected by planetary conditions.
Ability(s): Generate Points Minerals (200), Generate Points Organics (200), Generate Points Radioactives (200)

Name: Research Center Tech Req(s): Energy Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Focal Point Tech Req(s): Containment Fields
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z