Adamant Mod Facilities

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Machine Race Facilities

The following facilities require the Machine Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Metropolis Tech Req(s): Automated Minerals Extraction, Automated Organics Extraction, Automated Radioactives Extraction, Computerized Research, Normal Race
Large, industrialized population center.
Ability(s): Phased Shield Generation (5000), Resource Generation - Minerals (1450), Resource Generation - Organics (1450), Resource Generation - Radioactives (1450), Point Generation - Research (550), Point Generation - Intelligence (50), Resource Storage - Mineral (4350), Resource Storage - Organics (4350), Resource Storage - Radioactives (4350), Planet - Change Population Happiness (2), Planet - Change Conditions (-3)

Name: Industrial Complex - Minerals Tech Req(s): Automated Minerals Extraction, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Industrial Complex - Organics Tech Req(s): Automated Organics Extraction, Normal Race
Large scale industrial complex which creates gel circuitry components.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1)

Name: Industrial Complex - Radioactives Tech Req(s): Automated Radioactives Extraction, Normal Race
Large fusion reactors which process a planet's ore to generate refined high-energy materials.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Research Complex Tech Req(s): Computerized Research, Normal Race
Artificially intelligent research super computer which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Intelligence Center Tech Req(s): Machine Intelligence, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (700), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Processing Center Tech Req(s): Drone Cargo
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: System Capital Tech Req(s): Imperial Administration, Fundamental Robotics
Local arm of the imperial government responsible for overseeing the governance of a system.
Ability(s): Resource Gen Modifier System - Minerals (20), Resource Gen Modifier System - Organics (20), Resource Gen Modifier System - Radioactives (20), System Point Generation Modifier - Research (20), System Point Generation Modifier - Intelligence (20), Spaceport, Resource Conversion (70), Change Population Happiness - System (1)

Name: Resupply Depot Tech Req(s): Machine Industry, Machine Resupply
Resupplies any ships which move through the sector it occupies.
Ability(s): Supply Generation

Name: Mineral Resource Storage Tech Req(s): Drone Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (40000)

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z