Adamant Mod Facilities

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Magic Race Facilities

The following facilities require the Magic Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the surface layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Elemental Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the core of the planet and teleport them back to the surface.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Serf Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by serfs which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1000), Resource Storage - Organics (2000), AI Tag 02 (1000), Planet - Change Population Happiness (1)

Name: Peasant Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by peasants which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1150), Resource Storage - Organics (2300), AI Tag 02 (1150), Planet - Change Population Happiness (1)

Name: Freeman Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by freemen which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1)

Name: Mana Refining Facility Tech Req(s): Mana Harvesting, Normal Race
Large facilities which process a planet's mana crystals to generate mana.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Slave Labor Mineral Mines Tech Req(s): Minerals Mining, Population Exploitation, Normal Race
Large scale mining operations which mine minerals from the core of the planet and teleport them back to the surface.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Farms Tech Req(s): Organics Farming, Population Exploitation, Normal Race
Large-scale farms operated by freemen which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2)

Name: Slave Labor Mana Refiner Tech Req(s): Mana Harvesting, Population Exploitation, Normal Race
Large facilities which process a planet's mana crystals to generate mana.
Ability(s): Resource Generation - Radioactives (1430), Resource Storage - Radioactives (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Research Library Tech Req(s): Magical Research, Normal Race
Arcane researching facility which develops new magic for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z