Adamant Mod Facilities

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Traitless Facilities

The following facilities require no racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 4 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Slave Labor Camp - Minerals Tech Req(s): Minerals Extraction, Population Exploitation, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Harvester - Minerals Tech Req(s): Minerals Harvesting, Population Exploitation, Normal Race
Large scale organism which harvests minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Mineral Mines Tech Req(s): Minerals Mining, Population Exploitation, Normal Race
Large scale mining operations which mine minerals from the core of the planet and teleport them back to the surface.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Collector - Minerals Tech Req(s): Mineral Matter Collection, Population Exploitation, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1430), Resource Storage - Mineral (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Organics Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1100), Resource Storage - Organics (2000), Planet - Change Population Happiness (2)

Name: Hydroponic Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Advanced biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1265), Resource Storage - Organics (2300), Planet - Change Population Happiness (2)

Name: Subterranean Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Subterranean caverns filled with automated agricultural facilities.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2)

Name: Slave Labor Harvester - Organics Tech Req(s): Organics Harvesting, Population Exploitation, Normal Race
Massive subterranean organism which generates organic materials from within a planet.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2)

Name: Slave Labor Farms Tech Req(s): Organics Farming, Population Exploitation, Normal Race
Large-scale farms operated by freemen which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2)

Name: Slave Labor Collector - Organics Tech Req(s): Organic Matter Collection, Population Exploitation, Normal Race
Biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z