Adamant Mod Facilities

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Physical Race Facilities

The following facilities require the Physical Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 4 5 6 7 8 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Organics Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1100), Resource Storage - Organics (2000), Planet - Change Population Happiness (2)

Name: Hydroponic Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Advanced biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1265), Resource Storage - Organics (2300), Planet - Change Population Happiness (2)

Name: Subterranean Slave Labor Farm Tech Req(s): Organics Extraction, Population Exploitation, Normal Race
Subterranean caverns filled with automated agricultural facilities.
Ability(s): Resource Generation - Organics (1430), Resource Storage - Organics (2600), Planet - Change Population Happiness (2)

Name: Slave Labor Camp - Radioactives Tech Req(s): Radioactives Extraction, Population Exploitation, Normal Race
Large fusion reactors which process a planet's ore to generate refined high-energy materials.
Ability(s): Resource Generation - Radioactives (1430), Resource Storage - Radioactives (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Research Center Tech Req(s): Applied Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Intelligence Center Tech Req(s): Applied Intelligence, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Space Port Tech Req(s): Cargo
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Mineral Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (40000)

Name: Organic Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Organics (40000)

Name: Radioactives Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Radioactives (40000)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z