Adamant Mod Facilities

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Physical Race Facilities

The following facilities require the Physical Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: System Computer Complex Tech Req(s): Computers, Applied Research
Massive centralized computer for an entire system which improves research capabilities.
Ability(s): System Point Generation Modifier - Research (30)

Name: Programing Language Research Computer Tech Req(s): Computers, Mechanoid Technology, Applied Research
Massive centralized computer for an entire system which improves research capabilities.
Ability(s): System Point Generation Modifier - Research (35)

Name: Citizen Databank Complex Tech Req(s): Computers
Centralized databank of citizens which improves intelligence operations for an entire planet.
Ability(s): Planet Point Generation Modifier - Intelligence (30), Planet - Change Population Happiness (10)

Name: System Citizen Databank Tech Req(s): Computers
Centralized databank of citizens which improves intelligence operations for an entire system.
Ability(s): System Point Generation Modifier - Intelligence (30), Planet - Change Population Happiness (20)

Name: Resource Converter Tech Req(s): Resource Manipulation
Massive molecular converter which can transform resources to different types.
Ability(s): Resource Conversion (30)

Name: Cloning Center Tech Req(s): Medical Technology, Physics, Chemistry, Industry, Normal Race
Artificially created population used mainly for labor.
Ability(s): Change Population - System (5)

Name: System Hospital Tech Req(s): Medical Technology, Biology
Advanced medical center which cures the ill and helps prevent disease. Possesses limited research facilities.
Ability(s): Plague Prevention - System (4), Point Generation - Research (130), Modify Reproduction - System (1), Change Population Happiness - System (1)

Name: Urban Pacification Center Tech Req(s): Applied Political Science, Fundamental Physics
Psychological treatment center designed to keep a system's populations happy.
Ability(s): Change Population Happiness - System (3)

Name: Space Yard Expansion - Minerals Tech Req(s): Space Yards, Normal Race
Large construction facility which enhances the construction of ships in space. Not meant as a primary Space Yard.
Ability(s): Space Yard (1 / 750), Space Yard (2 / 1), Space Yard (3 / 1), Component Repair (1), Planet - Change Conditions (-1)

Name: Space Yard Expansion Project - Minerals Tech Req(s): Space Yards, Normal Race
Large construction project which allows for the expansion of the planetary Space Yard's Minerals construction capabilities.

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z