Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Mineral Matter Collector Tech Req(s): Mineral Matter Collection, Normal Race
Large scale automated planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Deep Core Mineral Matter Collector Tech Req(s): Mineral Matter Collection, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Industrial Complex - Minerals Tech Req(s): Automated Minerals Extraction, Normal Race
Large scale automated planet processor which mines minerals from the core of the planet.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Organics Farm Facility Tech Req(s): Organics Extraction, Normal Race
Biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1000), Resource Storage - Organics (2000), AI Tag 02 (1000), Planet - Change Population Happiness (1)

Name: Hydroponic Farm Facility Tech Req(s): Organics Extraction, Normal Race
Advanced biological growing facility which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1150), Resource Storage - Organics (2300), AI Tag 02 (1150), Planet - Change Population Happiness (1)

Name: Subterranean Farm Facility Tech Req(s): Organics Extraction, Normal Race
Subterranean caverns filled with automated agricultural facilities.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1)

Name: Organics Harvester Tech Req(s): Organics Harvesting, Normal Race
Massive organism which generates organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1150), Resource Storage - Organics (2300), AI Tag 02 (1150), Planet - Change Population Happiness (1)

Name: Subterranean Organics Harvester Tech Req(s): Organics Harvesting, Normal Race
Massive subterranean organism which generates organic materials from within a planet.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1)

Name: Serf Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by serfs which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1000), Resource Storage - Organics (2000), AI Tag 02 (1000), Planet - Change Population Happiness (1)

Name: Peasant Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by peasants which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1150), Resource Storage - Organics (2300), AI Tag 02 (1150), Planet - Change Population Happiness (1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 9 10 20 30 38 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z