Adamant Mod Facilities

[ Index ] - [ News ] - [ Forums ] - [ Features ] - [ Database ] - [ Download ] - [ Screenshots ] - [ Docs ] - [ Credits ] - [ Dev ] - [ Settings ]

Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 4 5 6 7 8 9 10 11 12 13 20 30 38 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Slave Labor Mana Refiner Tech Req(s): Mana Harvesting, Population Exploitation, Normal Race
Large facilities which process a planet's mana crystals to generate mana.
Ability(s): Resource Generation - Radioactives (1430), Resource Storage - Radioactives (2600), Planet - Change Population Happiness (2), Planet - Change Conditions (-1)

Name: Slave Labor Energy Fabricator Tech Req(s): Radioactives Energy Fabrication, Population Exploitation, Normal Race
Large reactors which process refined high-energy materials to generate protogenic living energy.
Ability(s): Resource Generation - Radioactives (1430), Resource Storage - Radioactives (2600), Planet - Change Population Happiness (2)

Name: Customs Bureau Tech Req(s): Imperial Administration, Spark of Life
Tax agency which generates revenues by taxing local trade, which is not affected by planetary conditions.
Ability(s): Generate Points Minerals (200), Generate Points Organics (200), Generate Points Radioactives (200)

Name: Research Center Tech Req(s): Applied Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Evolution Chamber Tech Req(s): Forced Evolutionary Advancement, Normal Race
Facility which develops new evolutionary paths for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Library Tech Req(s): Magical Research, Normal Race
Arcane researching facility which develops new magic for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Center Tech Req(s): Energy Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Complex Tech Req(s): Computerized Research, Normal Race
Artificially intelligent research super computer which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Intelligence Center Tech Req(s): Applied Intelligence, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Covert Ops Cloning Center Tech Req(s): Infiltrators, Normal Race
Large breeding organism which helps form an intelligence gathering organization.
Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 9 10 11 12 13 20 30 38 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z