Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Rogue Training Camp Tech Req(s): Rogue Training, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Intelligence Center Tech Req(s): Machine Intelligence, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (700), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Space Port Tech Req(s): Cargo
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Nexus Tech Req(s): Golgi Bodies
Organism which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Astral Port Tech Req(s): Dimensional Pockets
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Focal Point Tech Req(s): Containment Fields
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Processing Center Tech Req(s): Drone Cargo
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: System Capital Tech Req(s): Imperial Administration, Fundamental Robotics
Local arm of the imperial government responsible for overseeing the governance of a system.
Ability(s): Resource Gen Modifier System - Minerals (20), Resource Gen Modifier System - Organics (20), Resource Gen Modifier System - Radioactives (20), System Point Generation Modifier - Research (20), System Point Generation Modifier - Intelligence (20), Spaceport, Resource Conversion (70), Change Population Happiness - System (1)

Name: Resupply Depot Tech Req(s): Machine Industry, Machine Resupply
Resupplies any ships which move through the sector it occupies.
Ability(s): Supply Generation

Name: Mineral Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (40000)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 20 30 38 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z