Facilities
The following facilities are present in the mod:
Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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| Name: Customs Bureau |
Tech Req(s): Imperial Administration, Spark of Life |
| Tax agency which generates revenues by taxing local trade, which is not affected by planetary conditions. |
| Ability(s): Generate Points Minerals (200), Generate Points Organics (200), Generate Points Radioactives (200) |
| Name: Covert Ops Cloning Center |
Tech Req(s): Infiltrators, Normal Race |
| Large breeding organism which helps form an intelligence gathering organization. |
| Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1) |
| Name: Cargo Facility |
Tech Req(s): Cargo |
| Large warehouses which can provide extra cargo space on a planet. |
| Ability(s): Cargo Storage (3000) |
| Name: Cargo Facility |
Tech Req(s): Drone Cargo |
| Large warehouses which can provide extra cargo space on a planet. |
| Ability(s): Cargo Storage (3000) |
| Name: Crop Rotation |
Tech Req(s): Organics Farming, Organic Lore |
| Advanced farming techniques of rotating fallow fields improve organics growth for an entire planet. |
| Ability(s): Resource Gen Modifier Planet - Organics (45) |
| Name: Corporate Branch |
Tech Req(s): Corporate Infrastructure (Energy) |
| Wide-scale application of economic theories allows large corporations to develop, increasing overall rates of resource production. |
| Ability(s): Resource Gen Modifier Planet - Minerals (30), Resource Gen Modifier Planet - Organics (30), Resource Gen Modifier Planet - Radioactives (30) |
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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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