Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Elemental Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the core of the planet and teleport them back to the surface.
Ability(s): Resource Generation - Minerals (1300), Resource Storage - Mineral (2600), AI Tag 01 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Energy Fabrication Facility Tech Req(s): Radioactives Energy Fabrication, Normal Race
Large reactors which process refined high-energy materials to generate protogenic living energy.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1)

Name: Evolution Chamber Tech Req(s): Forced Evolutionary Advancement, Normal Race
Facility which develops new evolutionary paths for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Energy Accumulator Tech Req(s): Containment Fields
Large accumulator which stores unused energy for an empire.
Ability(s): Resource Storage - Radioactives (40000)

Name: Earth Elemental Altar Tech Req(s): Minerals Mining, Conjuration
Arcane altar which creates a small gateway to the elemental plane of Earth. Summoned elementals are used to aid in mining efforts on the planet.
Ability(s): Resource Gen Modifier Planet - Minerals (45)

Name: Earth Elemental Temple Tech Req(s): Minerals Mining, Conjuration
Arcane temple which creates a large gateway to the elemental plane of Earth. Summoned elementals are used to aid in mining efforts in the system.
Ability(s): Resource Gen Modifier System - Minerals (45)

Name: Eldritch University Tech Req(s): University Research, Magical Research
Massive centralized eldritch university for an entire system which improves research capabilities.
Ability(s): System Point Generation Modifier - Research (30)

Name: Entertainment Network Tech Req(s): Applied Political Science, Applied Evolution
Entertainment center designed to keep a planet's populations happy.
Ability(s): Planet - Change Population Happiness (-10)

Name: Entertainment Network Tech Req(s): Applied Political Science, Fundamental Robotics
Entertainment center designed to keep a planet's populations happy.
Ability(s): Planet - Change Population Happiness (-10)

Name: Energy Binding Yard Tech Req(s): Binding Yards, Normal Race
Large construction facility which allows the construction of ships in space.
Ability(s): Space Yard (1 / 3000), Space Yard (2 / 3000), Space Yard (3 / 3000), Component Repair (5), Planet - Change Conditions (-3)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z