Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Freeman Farms Tech Req(s): Organics Farming, Normal Race
Large-scale farms operated by freemen which generate organic materials from a planet's surface.
Ability(s): Resource Generation - Organics (1300), Resource Storage - Organics (2600), AI Tag 02 (1300), Planet - Change Population Happiness (1)

Name: Focal Point Tech Req(s): Containment Fields
Facility which processes all generated resources in its system and makes them available for the empire.
Ability(s): Spaceport, Resource Conversion (75), AI Tag 04, Planet - Change Population Happiness (-1)

Name: Fleet Command Center Tech Req(s): Advanced Military Theory
Advanced fleet coordination allow for a maximization of damage done to the enemy within the system.
Ability(s): Damage Modifier - System (15)

Name: Fertile Palace Tech Req(s): Life Ethos
Industrious mid-wives that perform fertility rituals to allow more babies to be brought into the world.
Ability(s): Modify Reproduction - System (2)

Name: Freedom from Affliction Tech Req(s): Life Ethos
Well trained clerics that heal the sick and dying.
Ability(s): Plague Prevention - System (2), Change Population Happiness - System (2)

Name: Fleet Coordination Center Tech Req(s): Advanced Military Theory
Central command facility which coordinates fleet actions in the system, allowing for greater combat efficiency.
Ability(s): Combat Modifier - System (10)

Name: Font of Learning Tech Req(s): Wisdom Ethos
Commune of monks holy dedicated to the pursuit of higher learning.
Ability(s): Planet Point Generation Modifier - Research (15)

Name: Focus of Silence and Speech Tech Req(s): Wisdom Ethos
Commune of monks holy dedicated to the pursuit of higher learning.
Ability(s): Planet Point Generation Modifier - Research (27)

Name: Fleet Training Facility Tech Req(s): Advanced Military Theory
Center dedicated to training an entire fleet and making its ships work together as a team.
Ability(s): Fleet Training - System (1 / 5)

Name: Forced Breeding Camp Tech Req(s): Population Exploitation
Artificial gestation chambers which greatly increase the reproduction rate of an entire system.
Ability(s): Modify Reproduction - System (9), Planet - Change Population Happiness (20)

Clicking on the name of a component displays a page of more detailed information for that component.

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z