Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Metropolis Tech Req(s): Automated Minerals Extraction, Automated Organics Extraction, Automated Radioactives Extraction, Computerized Research, Normal Race
Large, industrialized population center.
Ability(s): Phased Shield Generation (5000), Resource Generation - Minerals (1450), Resource Generation - Organics (1450), Resource Generation - Radioactives (1450), Point Generation - Research (550), Point Generation - Intelligence (50), Resource Storage - Mineral (4350), Resource Storage - Organics (4350), Resource Storage - Radioactives (4350), Planet - Change Population Happiness (2), Planet - Change Conditions (-3)

Name: Mineral Miner Facility Tech Req(s): Minerals Extraction, Normal Race
Large scale planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1000), Resource Storage - Mineral (2000), AI Tag 01 (1000), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Harvesting Chamber Tech Req(s): Minerals Harvesting, Normal Race
Large scale organism which harvests minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1250), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Mines Tech Req(s): Minerals Mining, Normal Race
Large scale mining operations which mine minerals from the surface layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Matter Collector Tech Req(s): Mineral Matter Collection, Normal Race
Large scale automated planet processor which mines minerals from the deepest layers.
Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mana Refining Facility Tech Req(s): Mana Harvesting, Normal Race
Large facilities which process a planet's mana crystals to generate mana.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Mineral Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (40000)

Name: Monolithic Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (20000), Resource Storage - Organics (20000), Resource Storage - Radioactives (20000)

Name: Mineral Resource Vacuole Tech Req(s): Golgi Bodies
Large vacuoles which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (40000)

Name: Monolithic Resource Vacuole Tech Req(s): Golgi Bodies
Large vacuoles which store unused resources for an empire.
Ability(s): Resource Storage - Mineral (20000), Resource Storage - Organics (20000), Resource Storage - Radioactives (20000)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z