Facilities
The following facilities are present in the mod:
Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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| Name: Metropolis |
Tech Req(s): Automated Minerals Extraction, Automated Organics Extraction, Automated Radioactives Extraction, Computerized Research, Normal Race |
| Large, industrialized population center. |
| Ability(s): Phased Shield Generation (5000), Resource Generation - Minerals (1450), Resource Generation - Organics (1450), Resource Generation - Radioactives (1450), Point Generation - Research (550), Point Generation - Intelligence (50), Resource Storage - Mineral (4350), Resource Storage - Organics (4350), Resource Storage - Radioactives (4350), Planet - Change Population Happiness (2), Planet - Change Conditions (-3) |
| Name: Mineral Miner Facility |
Tech Req(s): Minerals Extraction, Normal Race |
| Large scale planet processor which mines minerals from the deepest layers. |
| Ability(s): Resource Generation - Minerals (1000), Resource Storage - Mineral (2000), AI Tag 01 (1000), Planet - Change Population Happiness (1), Planet - Change Conditions (-1) |
| Name: Mineral Harvesting Chamber |
Tech Req(s): Minerals Harvesting, Normal Race |
| Large scale organism which harvests minerals from the deepest layers. |
| Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1250), Planet - Change Population Happiness (1), Planet - Change Conditions (-1) |
| Name: Mineral Mines |
Tech Req(s): Minerals Mining, Normal Race |
| Large scale mining operations which mine minerals from the surface layers. |
| Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1) |
| Name: Mineral Matter Collector |
Tech Req(s): Mineral Matter Collection, Normal Race |
| Large scale automated planet processor which mines minerals from the deepest layers. |
| Ability(s): Resource Generation - Minerals (1150), Resource Storage - Mineral (2300), AI Tag 01 (1150), Planet - Change Population Happiness (1), Planet - Change Conditions (-1) |
| Name: Mana Refining Facility |
Tech Req(s): Mana Harvesting, Normal Race |
| Large facilities which process a planet's mana crystals to generate mana. |
| Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1) |
| Name: Mineral Resource Storage |
Tech Req(s): Cargo |
| Large warehouses which store unused resources for an empire. |
| Ability(s): Resource Storage - Mineral (40000) |
| Name: Monolithic Resource Storage |
Tech Req(s): Cargo |
| Large warehouses which store unused resources for an empire. |
| Ability(s): Resource Storage - Mineral (20000), Resource Storage - Organics (20000), Resource Storage - Radioactives (20000) |
| Name: Monolithic Resource Vacuole |
Tech Req(s): Golgi Bodies |
| Large vacuoles which store unused resources for an empire. |
| Ability(s): Resource Storage - Mineral (20000), Resource Storage - Organics (20000), Resource Storage - Radioactives (20000) |
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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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