Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Research Center Tech Req(s): Fundamental Physics, Pirate Race
Low-Tech workshop which develops new technology for a society.
Ability(s): Phased Shield Generation (5000), Point Generation - Research (350), Change Population Happiness - System (1), Resource Storage - Mineral (1500), Resource Storage - Organics (1500), Resource Storage - Radioactives (1500), Change Bad Event Chance - System (-15), Change Bad Intelligence Chance - System (-15), Point Generation - Intelligence (50)

Name: Radioactives Extraction Facility Tech Req(s): Radioactives Extraction, Normal Race
Large fusion reactors which process a planet's ore to generate refined high-energy materials.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Radioactives Harvester Tech Req(s): Radioactives Harvesting, Normal Race
Massive organisms which process a planet's ore to generate refined high-energy materials.
Ability(s): Resource Generation - Radioactives (1300), Resource Storage - Radioactives (2600), AI Tag 03 (1300), Planet - Change Population Happiness (1), Planet - Change Conditions (-1)

Name: Research Center Tech Req(s): Applied Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Library Tech Req(s): Magical Research, Normal Race
Arcane researching facility which develops new magic for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Center Tech Req(s): Energy Research, Normal Race
High-Tech researching facility which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Research Complex Tech Req(s): Computerized Research, Normal Race
Artificially intelligent research super computer which develops new technology for a society.
Ability(s): Point Generation - Research (500), Point Generation - Intelligence (50), Planet - Change Population Happiness (1)

Name: Rogue Training Camp Tech Req(s): Rogue Training, Normal Race
Large intelligence gathering organization.
Ability(s): Point Generation - Intelligence (800), Point Generation - Research (50), Planet - Change Population Happiness (1)

Name: Resupply Depot Tech Req(s): Machine Industry, Machine Resupply
Resupplies any ships which move through the sector it occupies.
Ability(s): Supply Generation

Name: Radioactives Resource Storage Tech Req(s): Cargo
Large warehouses which store unused resources for an empire.
Ability(s): Resource Storage - Radioactives (40000)

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z