Adamant Mod Facilities

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Facilities

The following facilities are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Trade Guild Hall Tech Req(s): Trade Guilds
Increased cooperation between artisans in the same fields allows large trade guilds to develop, increasing overall rates of resource production.
Ability(s): Resource Gen Modifier Planet - Minerals (30), Resource Gen Modifier Planet - Organics (30), Resource Gen Modifier Planet - Radioactives (30)

Name: Temple of Death Tech Req(s): Death Ethos, Religious Race
Twisted cult preoccupied with death which also has exceptional talent at enhancing weapons.
Ability(s): Damage Modifier - System (4), Planet - Change Population Happiness (6)

Name: Temple of Sacrifice Tech Req(s): Death Ethos, Religious Race
Twisted cult preoccupied with death which also has exceptional talent at enhancing weapons.
Ability(s): Damage Modifier - System (8), Planet - Change Population Happiness (6)

Name: Temple of Carnage Tech Req(s): Death Ethos, Religious Race
Twisted cult preoccupied with death which also has exceptional talent at enhancing weapons.
Ability(s): Damage Modifier - System (12), Planet - Change Population Happiness (5)

Name: Temple of Slaughter Tech Req(s): Death Ethos, Religious Race
Twisted cult preoccupied with death which also has exceptional talent at enhancing weapons.
Ability(s): Damage Modifier - System (16), Planet - Change Population Happiness (5)

Name: Temple of Massacre Tech Req(s): Death Ethos, Religious Race
Twisted cult preoccupied with death which also has exceptional talent at enhancing weapons.
Ability(s): Damage Modifier - System (20), Planet - Change Population Happiness (4)

Name: Temple of Fate Tech Req(s): Fate Ethos
Thoughtful seers who predict the future and can avert disasters.
Ability(s): Change Bad Event Chance - System (-5), Change Bad Intelligence Chance - System (-5), Change Population Happiness - System (1)

Name: Temple of Doom Tech Req(s): Fate Ethos
Thoughtful seers who predict the future and can avert disasters.
Ability(s): Change Bad Event Chance - System (-10), Change Bad Intelligence Chance - System (-10), Change Population Happiness - System (1)

Name: Temple of the Ages Tech Req(s): Fate Ethos
Thoughtful seers who predict the future and can avert disasters.
Ability(s): Change Bad Event Chance - System (-15), Change Bad Intelligence Chance - System (-15), Change Population Happiness - System (2)

Name: Temple of the Eon Tech Req(s): Fate Ethos
Thoughtful seers who predict the future and can avert disasters.
Ability(s): Change Bad Event Chance - System (-20), Change Bad Intelligence Chance - System (-20), Change Population Happiness - System (2)

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z