Adamant Mod Technologies

[ Index ] - [ News ] - [ Forums ] - [ Features ] - [ Database ] - [ Download ] - [ Screenshots ] - [ Docs ] - [ Credits ] - [ Dev ] - [ Settings ]

Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 62 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: AI Empire Tech Req(s):
The science dealing with the properties and interactions of matter and energy.

Name: Fundamental Physics Tech Req(s):
The science dealing with the properties and interactions of matter and energy.

Name: Applied Evolution Tech Req(s):
The science dealing with the properties and interactions of organic forms.

Name: Spellcraft Tech Req(s):
The art dealing with the properties and interactions of pure magical energy.

Name: Spark of Life Tech Req(s):
The basic essence of beings consisting entirely of pure energy.

Name: Fundamental Robotics Tech Req(s):
The science dealing with the design and manufacturing of robotic forms.

Name: Normal Race Tech Req(s):
Normal space faring race.

Name: Pirate Race Tech Req(s):
The race lives by piracy. They do not produce much on their own, instead preferring to steal what others have created. Pirate races should not take a colonization trait, as it would be worthless.

Name: Nomadic Race Tech Req(s):
The race lives almost entirely in space, and does not colonize planets. Nomadic races should not take a colonization trait, as it would be worthless.

Name: Rock Planet Colonization - Rock Natives Tech Req(s): Normal Race
Creation of colonies which can survive on rock based planets.

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 62 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z