Adamant Mod Technologies

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Technologies > Infrastructure Development

Binding Yards
Description: Technology to construct Binding Yards, which in turn construct all the structures and vehicles for an empire.
Max Level: 5
Level Cost: 100000
Start Level: 1
Raise Level: 0
Racial Area: 80
Unique Area: 0
Can Be Removed: False
Tech Req(s): Spark of Life
Results: Small Binding Yard (1), Small Binding Yard I (0-G) (1), Small Binding Yard II (0-G) (2), Small Binding Yard III (0-G) (3), Small Binding Yard IV (0-G) (4), Small Binding Yard V (0-G) (5), Mobile Binding Yard (1), Mobile Binding Yard I (0-G) (1), Mobile Binding Yard II (0-G) (2), Mobile Binding Yard III (0-G) (3), Mobile Binding Yard IV (0-G) (4), Mobile Binding Yard V (0-G) (5), Ship Binding Yard (1), Ship Binding Yard I (0-G) (1), Ship Binding Yard II (0-G) (2), Ship Binding Yard III (0-G) (3), Ship Binding Yard IV (0-G) (4), Ship Binding Yard V (0-G) (5), Base Binding Yard (1), Base Binding Yard I (0-G) (1), Base Binding Yard II (0-G) (2), Base Binding Yard III (0-G) (3), Base Binding Yard IV (0-G) (4), Base Binding Yard V (0-G) (5), Binding Yard Expansion - Minerals (1), Binding Yard Expansion Project - Minerals (1), Binding Yard Expansion - Organics (1), Binding Yard Expansion Project - Organics (1), Binding Yard Expansion - Radioactives (1), Binding Yard Expansion Project - Radioactives (1), Energy Binding Yard (1), Energy Binding Yard I (HI) (1), Energy Binding Yard II (HI) (2), Energy Binding Yard III (HI) (3)