|
Technologies > Applied Magic
| Trade Guilds |
| Description: |
Application of economic theories results in the rise of powerful trade guilds. |
| Max Level: |
6 |
| Level Cost: |
60000 |
| Start Level: |
0 |
| Raise Level: |
0 |
| Racial Area: |
60 |
| Unique Area: |
0 |
| Can Be Removed: |
True |
| Tech Req(s): |
Arcane Economics |
| Results: |
Trade Guild Hall (1), Mercantile League (4) |
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