Adamant Mod Technologies

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Applied Magic Technologies

The following Applied Magic technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Dimensional Pockets Tech Req(s): Spellcraft
The ability to create dimensional pockets in which various sorts of "cargo" can be stored and retrieved.

Name: Reformation Tech Req(s):
The ability to repair damage to spelljammers and bases in the astral plane.

Name: Protective Barriers Tech Req(s): Abjuration
Protective energy barrier which surrounds a spelljammer or base.

Name: Glyph Masking Tech Req(s): Illusion
Illusory spells that make glyphs harder to detect with basic scrying magic.

Name: Invisibility Tech Req(s): Illusion
Illusory spells that make ships seem invisible on sensors.

Name: Automotons Tech Req(s): Enchantment, Transmutation
Advanced artificial living constructs.

Name: Trade Guilds Tech Req(s): Arcane Economics
Application of economic theories results in the rise of powerful trade guilds.

Name: Resource Transmutation Tech Req(s): Alchemy, Transmutation, Organic Lore
Magic to convert resources from one type to another.

Name: Healing Magic Tech Req(s): Organic Lore
Study of the healing arts.

Name: Nature Magic Tech Req(s): Organic Lore, Alchemy
Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z