Covert Ops Technologies
The following Covert Ops technologies are present in the mod:
Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Sort order: [ Name ]
- [ File order ]
- [ Techreq ]
| Name: Applied Intelligence |
Tech Req(s): |
| The capability of an empire to train covert operations agents and to establish an intelligence network. |
| Name: Infiltrators |
Tech Req(s): |
| The capability of an empire to train covert operations agents and to establish an intelligence network. |
| Name: Rogue Training |
Tech Req(s): |
| The capability of an empire to train covert operations agents and to establish an intelligence network. |
| Name: Energy Intelligence |
Tech Req(s): |
| The capability of an empire to train covert operations agents and to establish an intelligence network. |
| Name: Machine Intelligence |
Tech Req(s): |
| The capability of an empire to train covert operations agents and to establish an intelligence network. |
| Name: Espionage Operations |
Tech Req(s): |
| The capability of an empire to perform espionage operations. |
| Name: Commune With Dead |
Tech Req(s): Necromancy |
| The capability of an empire to use necromantic spells to aide in performing espionage operations. |
| Name: Sabotage Operations |
Tech Req(s): |
| The capability of an empire to perform sabotage operations. |
| Name: Raise Hell |
Tech Req(s): Necromancy |
| Magic designed to stir up restless spirits, setting them to haunt a planet. |
Clicking on the name of a component displays a page of more detailed information for that component.
Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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