Adamant Mod Technologies

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Weapon Adaptation Technologies

The following Weapon Adaptation technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Claw Weapons Tech Req(s):
Clawed appendages used to maul other ships.

Name: Corrosive Claw Weapons Tech Req(s): Acid Weapons
Clawed appendages used to maul other ships.

Name: Spine Weapons Tech Req(s):
Weapons which fire projectiles at other ships.

Name: Arc Weapons Tech Req(s): Bioenergetics
Weapons which discharge built up electricity at other ships.

Name: Discharge Weapons Tech Req(s): Bioenergetics, Arc Weapons
Weapons which discharge built up electricity at other ships.

Name: Acid Weapons Tech Req(s): Biochemical Evolution
Weapons which fire acid globules at other ships.

Name: Fungal Torpedo Weapons Tech Req(s): Biosynthesis
Seeking torpedo which delivers a genetically engineered fungus to the target ship.

Name: Plasma Weapons Tech Req(s): Bioenergetics, Biochemical Evolution
Weapons which fire balls of high-energy plasma at their targets.

Name: Organic Seekers Tech Req(s):
Vicious space-born parasites which will seek and explode against an enemy target.

Name: Organic Point-Defense Weapons Tech Req(s): Military Theory, Applied Evolution
Weapons which specifically target and destroy incoming seekers.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z