Adamant Mod Technologies

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Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Electromagnetic Scanners Tech Req(s): Electromagnetic Studies
Scanners which can analyze details of other starships.

Name: Machine Scanners Tech Req(s): Electronics
Scanners which can analyze details of other starships.

Name: Mine Sweeping Tech Req(s): Physics
The ability to sweep small space mines from a minefield before they can detonate.

Name: Spore Filtration Tech Req(s): Biosynthesis
The ability to filter viral spores from a spore field before they can infect and destroy ships.

Name: Glyph Detection Tech Req(s): Divination
The ability to detect and eliminate small astral glyphs from a warded zone before they can activate.

Name: Energy Spike Sweeping Tech Req(s): Electromagnetic Studies
The ability to sweep small energy spikes from a minefield before they can detonate.

Name: Mine Sweeping Drones Tech Req(s): Electronics
The ability to sweep small space mines from a minefield before they can detonate.

Name: Combat Support Tech Req(s): Military Theory, Fundamental Physics
Technology used to aid ships during combat.

Name: Combat Reflexes Tech Req(s): Military Theory, Applied Evolution
Evolutionary advancement of the reflex control centers used to aid ships during combat.

Name: Combat Magic Tech Req(s): Military Theory, Spellcraft
Magic used to aid spelljammers during combat.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z