Adamant Mod Technologies

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Energy Race Technologies

The following technologies require the Energy Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Energy Biological Weapons Tech Req(s): Living Energy
Biological weapons which attack by means of viruses and plagues.

Name: Energy Planetary Weapons Tech Req(s):
Weapons designed to damage planets and their inhabitants.

Name: Energy Ship Capture Tech Req(s): Military Theory, Spark of Life
Technology used to board and conquer other ships.

Name: Energy Computer Combat Tech Req(s): Quantum Computers
The ability to attack the computer components of another ship.

Name: Quantum Weapons Tech Req(s): Stellar Physics
Weapons which disrupt the quantum states of matter and energy.

Name: Energy Space-Time Flux Weapons Tech Req(s): Electromagnetic Studies, Stellar Physics
Weapons which focuses space-time ripples into a destructive flux.

Name: Energy Explosive Warheads Tech Req(s):
Warheads which cause damage to enemy ships upon exploding.

Name: Energy AP Explosive Warheads Tech Req(s): Military Theory, Spark of Life
Armor-piercing warheads which cause damage to enemy ships upon exploding.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z