Adamant Mod Technologies

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Magic Race Technologies

The following technologies require the Magic Race racial trait:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Spellcraft Tech Req(s):
The art dealing with the properties and interactions of pure magical energy.

Name: Small Spelljammer Construction Tech Req(s): Spellcraft
The construction of small sized spelljammers and their support components.

Name: Medium Spelljammer Construction Tech Req(s): Small Spelljammer Construction
The construction of medium sized spelljammers and their support components.

Name: Large Spelljammer Construction Tech Req(s): Medium Spelljammer Construction
The construction of large sized spelljammers and their support components.

Name: Huge Spelljammer Construction Tech Req(s): Large Spelljammer Construction
The construction of huge sized spelljammers and their support components.

Name: Astral Base Construction Tech Req(s): Spellcraft
The construction of bases which exist completely in the Astral Plane.

Name: Astral Monster Summoning Tech Req(s): Spellcraft, Conjuration
The summoning of minor demons and other monsters capable of entering the Astral Plane.

Name: Planetary Monster Summoning Tech Req(s): Spellcraft, Conjuration
The summoning of monsters used to capture planets.

Name: Glyphs Tech Req(s): Abjuration
The deployment of small astral glyphs, similar to mines.

Name: Magic Weapon Platforms Tech Req(s):
The construction of planet-based weapons platforms.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z