Adamant Mod Technologies

[ Index ] - [ News ] - [ Forums ] - [ Features ] - [ Database ] - [ Download ] - [ Screenshots ] - [ Docs ] - [ Credits ] - [ Dev ] - [ Settings ]

Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 3 4 5 6 7 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Astronomy Tech Req(s):
The science of astronomy dealing with the physical properties of the universe.

Name: Astrophysics (Machine) Tech Req(s):
The science of astronomy dealing with the physical properties of the universe.

Name: AP Explosive Warheads Tech Req(s): Military Theory, Fundamental Physics
Armor-piercing warheads which cause damage to enemy ships upon exploding.

Name: Arc Weapons Tech Req(s): Bioenergetics
Weapons which discharge built up electricity at other ships.

Name: Acid Weapons Tech Req(s): Biochemical Evolution
Weapons which fire acid globules at other ships.

Name: AP Explosive Spores Tech Req(s): Military Theory, Applied Evolution
Armor-piercing warheads which cause damage to enemy ships upon exploding.

Name: AP Explosive Glyphs Tech Req(s): Military Theory, Spellcraft
Armor-piercing warheads which cause damage to enemy spelljammers upon triggering.

Name: Accuracy Mount Tech Req(s): Military Theory, Sensors
Mount system designed to increase the accuracy of a weapon.

Name: Accuracy Mount (Organic) Tech Req(s): Military Theory, Sensory Input
Mount system designed to increase the accuracy of a weapon.

Name: Accuracy Mount (Energy) Tech Req(s): Military Theory, Electromagnetic Sensors
Mount system designed to increase the accuracy of a weapon.

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 3 4 5 6 7 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z