Adamant Mod Technologies

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Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Propulsion Experts Tech Req(s):
All engines give higher propulsion rates (+1 Standard Move).

Name: Hardy Industrialists Tech Req(s):
Planetary Space Yards produce at 125% of their normal rate.

Name: Zero Gravity Engineers Tech Req(s):
Ship based Space Yards produce at 130% of their normal rate.

Name: Advanced Storage Techniques Tech Req(s):
Ships and planets can store increased levels of cargo.

Name: Stoic Race Tech Req(s):
Crews live in smaller areas without weariness problems.

Name: Counter - Intelligence Experts Tech Req(s):
Race that is adept at protecting itself form foreign operatives.

Name: Gaians Tech Req(s):
Race that is one with nature and can improve the conditions of any planet from the start of the game.

Name: Inherent Regeneration Tech Req(s):
Ability of living starships to regenerate themselves and to repair other ships.

Name: Mobile Industrialists Tech Req(s):
Gains access to ship-borne space yards that are one half the normal size.

Name: Aerial Race Tech Req(s):
Fighters receive a 20% defense bonus and a 10% offense bonus, which stacks with ECM and Combat Sensors.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z