Adamant Mod Technologies

[ Index ] - [ News ] - [ Forums ] - [ Features ] - [ Database ] - [ Download ] - [ Screenshots ] - [ Docs ] - [ Credits ] - [ Dev ] - [ Settings ]

Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page: < 1 2 >

Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Gas Giant Colonization - Gas Natives Tech Req(s): Normal Race
Creation of colonies which can survive within gas giant planets.

Name: Gas Giant Colonization - Rock Natives Tech Req(s): Normal Race
Creation of colonies which can survive within gas giant planets.

Name: Gas Giant Colonization - Ice Natives Tech Req(s): Normal Race
Creation of colonies which can survive within gas giant planets.

Name: Gaians Tech Req(s):
Race that is one with nature and can improve the conditions of any planet from the start of the game.

Name: Glyphs Tech Req(s): Abjuration
The deployment of small astral glyphs, similar to mines.

Name: Growth Chambers Tech Req(s): Applied Evolution
Knowledge to develop Growth Chambers, which in turn grow all the structures and vehicles for an empire.

Name: Golgi Bodies Tech Req(s): Applied Evolution
The ability to store and transport cargo through space.

Name: Gravitic Propulsion Tech Req(s): Chemistry, Physics, Anti-Matter Propulsion
The use of gravitational forces to propel a starship through space.

Name: Glyph Masking Tech Req(s): Illusion
Illusory spells that make glyphs harder to detect with basic scrying magic.

Name: Glyph Detection Tech Req(s): Divination
The ability to detect and eliminate small astral glyphs from a warded zone before they can activate.

Clicking on the name of a component displays a page of more detailed information for that component.

Page: < 1 2 >

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z