Adamant Mod Technologies

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Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Pirate Race Tech Req(s):
The race lives by piracy. They do not produce much on their own, instead preferring to steal what others have created. Pirate races should not take a colonization trait, as it would be worthless.

Name: Propulsion Experts Tech Req(s):
All engines give higher propulsion rates (+1 Standard Move).

Name: Psionic Race Tech Req(s):
Race possess the trait Basic Psionic Capacity.

Name: Planetary Monster Summoning Tech Req(s): Spellcraft, Conjuration
The summoning of monsters used to capture planets.

Name: Plasma Impulsion Tech Req(s): Magnetic Manipulation, Thermodynamics, Ionic Impulsion
The use of plasma to impel a starship through space.

Name: Photon Impulsion Tech Req(s): Magnetic Manipulation, Thermodynamics, Plasma Impulsion
The use of photons to impel a starship through space.

Name: Polymeric Armor Tech Req(s): Chemistry, Biology, Armor
Carbon-fiber based polymeric armor used on the exterior of a starship.

Name: Passive Stealth Field Tech Req(s): Chemistry, Thermodynamics, Integrity Fields
Integrity fields which can hide a starship from detection by EM passive scanners.

Name: Protective Barriers Tech Req(s): Abjuration
Protective energy barrier which surrounds a spelljammer or base.

Name: Phase Cloaking Tech Req(s): Electromagnetic Studies
Cloaking technology which defeats sensors.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z