Adamant Mod Technologies

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Technologies

The following technologies are present in the mod:

Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sort order: [ Name ] - [ File order ] - [ Techreq ]

Name: Troops Tech Req(s): Fundamental Physics, Construction
The construction of ground troops used to capture planets.

Name: Troop Drones Tech Req(s): Fundamental Robotics, Machine Manufacturing
The construction of ground troop drones used to capture planets.

Name: Titanium Alloy Tech Req(s):
Titanium alloy based armor used on the exterior of a starship.

Name: Tritanium Alloy Tech Req(s): Machine Engineering, Tritanium Alloy
Tritanium alloy based armor used on the exterior of a starship.

Name: Trade Guilds Tech Req(s): Arcane Economics
Application of economic theories results in the rise of powerful trade guilds.

Name: Temporal Technology Tech Req(s): Temporal Studies
Science of altering time streams to produce specific results.

Name: Tachyon Dampening Tech Req(s): Military Theory
Devices used to defend against tachyon pulse weapons.

Name: Telescopes Tech Req(s): Military Theory, Divination
Magically enhanced telescopic lenses that allow detection of hidden far-off objects.

Name: Tower of Protection Tech Req(s): Abjuration, Conjuration, Enchantment
Branch of magic pertaining to creating protective fields around objects within the same local astral plane.

Name: Teleportation Tech Req(s): Transmutation
Advanced magic which allows spellcasters to change locations within a plane instantaneously.

Clicking on the name of a component displays a page of more detailed information for that component.

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Starting Letter: All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z